The latest live-action “Street Fighter” movie is nearing the end of its theatrical run after earning $99.1 million worldwide, with a digital release scheduled for Dec. 1.
The film, directed by Kitao Sakurai, opened Oct. 16 and initially led the weekend box office in the United States. As of Nov. 8, it had taken in $57.4 million domestically and $41.7 million internationally. Its worldwide total was reported at $99.1 million against a production budget of $82 million.
A quick theatrical decline
The movie opened with $31 million in the United States, then saw its domestic earnings fall by 72% in its second weekend and another 57% in its third. The film also lost 1,700 screens, a sign that its theatrical availability is contracting before its move to digital platforms.
- Oct. 16: The film opens in theaters and ranks first at the weekend box office.
- Nov. 8: Domestic earnings reach $57.4 million, with $41.7 million from international markets.
- Dec. 1: The film is scheduled to become available digitally.
“Street Fighter” is the third feature-length live-action film based on Capcom’s arcade fighting-game series. Sakurai’s version is set in 1993 and follows estranged fighters Ryu and Ken Masters after Chun-Li recruits them for the World Warrior Tournament. Legendary acquired the film and television rights in April 2023, while Capcom co-produced the movie.
The cast’s central setup places the franchise’s best-known characters in a tournament story rather than an animated game environment. The film’s theatrical performance has also drawn comparisons with the 1994 live-action adaptation starring Jean-Claude Van Damme and Raul Julia. That earlier movie made $99.4 million worldwide in its original release, a figure the new film is expected to finish just below based on its current total.
Digital release follows mixed reception
Reviews for the new film were mixed, adding to the challenge of maintaining its audience after opening weekend. With an $82 million production budget, an estimated theatrical break-even range of approximately $164 million to $205 million would require a gross two to two and a half times the budget, a standard calculation that accounts for distribution and exhibition costs. The movie’s current worldwide total remains below that range.
The Dec. 1 digital release will make the film available beyond its shrinking theatrical footprint. It follows the movie’s opening run as the newest screen adaptation of a game franchise that has previously appeared in both live-action and animated formats.